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Improvements to be made in the next Smash Brothers.

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Improvements to be made in the next Smash Brothers. Empty Improvements to be made in the next Smash Brothers.

Post by DarkMarth Fri Apr 05, 2013 5:07 pm

We have played many great games over the years. But no game is perfect. Despite all the great features a game may provide, it will have a few areas where it will fall short, and Brawl is no exception. Super Smash Brother. Brawl has a multitude of great features. These include Subspace Mode, which was the first full fledged Story/Adventure mode to be introduced to the series, and Online mode, which was a well accepted feature.

However, Brawl has some areas of weakness, as well. And that brings us to today's discussion topic. What aspects of the game do you think is in need of significant improvements? This can range from patching a major glitch, to rethinking how a specific character fights, to modifying or including a whole new mode to the game.

So, share your thoughts in the comments section below.
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Post by DuxTape Fri Apr 05, 2013 5:12 pm

Hmm, I can just gather all my posts about SSB4 and put them here. Brawl was great but there are so many ways to make it so much better. One of the things I'd like to see the most is a better Stage Builder.

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Post by Lugia2453 Fri Apr 05, 2013 5:37 pm

A better online. If there were more customization (stock battles, anyone?) and less lag, online would have been better. Not to mention that we should be able to battle on custom stages without hacks.
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Post by Taidow Sat Apr 06, 2013 2:02 am

Yeah I agree with Lugia's points.

I want to actually use Nintendo-series parts in Stage Builder.
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Post by ZeldaFan996 Mon Apr 08, 2013 3:16 pm

Yep, those are pretty much my main complaints as well. Make the stage builder a lot more fleshed out, and improve the online matches as well.

Oh, and remove random tripping. That was a stupid game mechanic that just made things more frustrating.
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Post by Taidow Mon Apr 08, 2013 10:08 pm

ZeldaFan996 wrote:
Oh, and remove random tripping. That was a stupid game mechanic that just made things more frustrating.

Maybe it was put to counter those people whom would find a way to wavedash which was never meant to be exploited like that in Melee.
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Post by ZeldaFan996 Mon Apr 08, 2013 10:58 pm

Well, they got rid of wavedashing anyway by removing the ability to air dodge in any direction. You will always do a stationary air dodge in Brawl, no matter which way you are holding on the control stick.
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