Sakurai talks about the visual design of the next Super Smash Bros. games
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Sakurai talks about the visual design of the next Super Smash Bros. games
In a recent talk with video gaming website GamesTM, Sakurai talked about the visual design of the next Super Smash Bros. games. For the Wii U versions, fans will be able to expect better designs and bigger stages than ones seen on previous home consoles. For the 3DS version, although Sakurai says screenshots make the game look fine, they don't do the game justice. According to him, it has to be played to be appreciated. Here's what he had to say:
“And the same thing with the Wii U screen – since we’re an HD-compatible console, we’re able to do more details, and bigger stages as seen on previous home consoles. Now of course, I want to point out that everything on 3DS is designed for that screen, and that’s where they look the best. It’s unfortunate we can’t show everyone what it looks like on 3DS, rather than screenshots, while they do look fine, do not do that justice once you see it on the system. Too bad we can’t show everybody what it looks like on the system.”
Source
“And the same thing with the Wii U screen – since we’re an HD-compatible console, we’re able to do more details, and bigger stages as seen on previous home consoles. Now of course, I want to point out that everything on 3DS is designed for that screen, and that’s where they look the best. It’s unfortunate we can’t show everyone what it looks like on 3DS, rather than screenshots, while they do look fine, do not do that justice once you see it on the system. Too bad we can’t show everybody what it looks like on the system.”
Source
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